Online Safety at Barlby CP, Summer 2018

Here at Barlby CP, we believe that children should experience a balanced range of online and offline activities. As such, we actively promote the use of computers and tablets for recreation and education, and expect that all children can use them with confidence and enjoyment.

 

 Online Safety at Barlby CP, Summer 2018

 

We are passionate about giving children opportunities to ‘Shine Online’. Through our comprehensive computing curriculum, we aim to enrich children’s digital lives whilst ensuring they are mature and responsible digital citizens. The safety of our children is paramount, which is why we devote so much time to online safety.

 

Social networks

 

In 2018, our annual survey of Year 5 and 6 children has revealed that the fastest growing social network amongst those in Upper Key Stage 2 is What’s App. Instagram, Snapchat, Musically and You Tube are also very popular, and more of our children are accessing these sites than ever before.

Although the appropriate age for these sites is 13+, we understand that parents take responsibility for their children being on these sites, and with this in mind, it’s well worth looking at the ‘Net Aware’ site from the NSPCC, which provides important information about how to keep children safe on these networks.

In our parents’ survey in October 2017, many parents said they were not aware how to set security and privacy controls on these networks, so it’s definitely worth looking at Net Aware.

 

Gaming

 

We have also discovered through our survey that children in Barlby CP are spending more time online than ever before, and that this is largely due to streaming shows and on-demand TV. Gaming is also becoming increasing popular, and in recent weeks, the NHS has revealed that children can become addicted to internet games.

As a school, we have issued our approach to Fortnite. As a game that promotes violence and encourages communication with strangers, we advise our children that they shouldn’t play this game, particularly those in Key Stage 1. We think it’s wrong that games developers target younger audiences in this way as it goes against our messages to stay safe online. We are happy to talk about this further to anyone with concerns.

 

Children are using the Internet positively

 

Finally, it’s pleasing to say that despite a huge rise in the amount of time children are spending on games and social networks over the last year, incidents of cyber bullying have remained very low indeed. There has also been no rise in the amount of children saying that they have had an experience of ‘feeling unsafe online’.

This suggests that our message is getting across – the vast majority of children are using the Internet in a positive way, to build others up, not to knock them down.

Together, we will continue to Shine Online!